Wednesday, 24 December 2008


Implementing GTK+-widgets and other GObjects in C requires quite a bit of boilerplate code - that's hardly news. One obvious way to deal with that is to use a different programming language. If you're into C++, I can recommend the excellent GtkMM C++-bindings for GTK+. Programming GtkMM feels very natural and follows the C++-idioms; it's easy to integrate with std:: and friends. Also, it's LGPL and pure C++.

Another option is Vala. If you haven't heard about it, Vala is a programming language in its own right, with similarities to C#, but specifically designed for use with GObject. One very interesting thing about Vala is that it compiles to plain C-with-GObjects (as an intermediate step). Thus, you write in Vala, with no 'libvala' needed, with code which is just as fast as handwritten C. Vala also supports many other libraries, which can make them easier to use, compared with plain C. Using Vala, writing GObject/GTK+-based applications becomes a lot easier. Vala Overview.

Finally, my truly low-tech solution is spuug. Spuug is a little GObject code-generator that I wrote in 2006 to learn some Ruby, and to save myself some time. And boy, has it saved me some time! Now, finally a new version. The credit for this go mostly to Viktor Nagy (many thanks!), who submitted some patches.

spuug usage is quite easy; for example:

$ spuug --class=FunkyFooBar --namespace=Funky --parent=GtkWidget

will generate funky-foobar.c and funky-foobar.h with 150 lines of boilerplate code, as a starting point for some FunkyFooBar-widget.

Of course, spuug works well for Maemo-code, and I know of a number of programs that are using it.

There are of course some disadvantages to using code-generators. But the advantage of spuug is that it doesn't require you to learn any new language. Also, after using it, you're not depending on spuug - the output is perfectly readable C code.

Tuesday, 2 December 2008

the song remains the same

So, after three years I finally made a new version ttb, my teletekst viewer, which is especially interesting for Dutch-speakers and linguisticly-inclined people studying West-Germanic languages. The new version brings user-help and some cosmetic updates.

The program is listed as the 'official' client for Linux by the NOS (state television), and I'm getting quite some mails -- but interestingly, not one single bug in three years. To be honest, there is a bug remaining: there is too much bad news in the news section. I am working on that one, but it might take a while.

I am also preparing a Maemo-version. Interestingly, I had a version running on an 770 in early 2005 at LinuxTag, but I never got to packaging it. Anyway, the work has to wait until after my trip to a friend's wedding in the Eternal City of Rome, where I'll be flying.

As if all of that were not enough, I started a blog with tips for emacs-users; the idea is to have frequent small posts that show one useful trick: Emacs-Fu. Let's see if I succeed.

Wednesday, 26 November 2008

it's so easy

Sometimes, I like to use mathematical notation in webpages, either to impress people or simply for decoration. One way to do that is MathML, which is an XML-based markup language for mathematical notation. However, many browsers do not support MathML at all, or require you to download plugins and/or special fonts. Another problem with MathML is that XML is a really inconvenient format to edit by hand. Practically, you'll need some kind of formula editor.

tex vs mathml

As an old-schooler, I prefer to use the math-notation invented for TeX instead - it is short and sweet and powerful. Donald Knuth invented the whole TeX language because he was unhappy with the quality of typesetting of mathematic, and it is widely used in both computer science and mathematics. Anyway, I'm sure many people remember the 'abc-formula' to calculate the roots of a quadratic function :

In the TeX-sublanguage for math, one can specify the formula as follows:

-b \pm \sqrt{b^2 - 4ac} \over 2a

The corresponding MathML is no fewer than 20 lines; see the example in Wikipedia. Clearly, MathML is not designed for hand-editing. There are are some editors available, but hand-editing TeX is much faster (at least for me); and, as mentioned, even if you have the MathML, many browser will not show it correctly.

So what I'd like is a way to use (i) TeX-notation and (ii) have it display correctly in any (graphical) browser. One way to that is to use LaTeX to process and render the formulae, and convert that to a PNG-image. In 2004, I wrote a little tool called WebTeX to create small images from TeX-formulae. It was nothing too fancy; you enter a <img ...>-element with some decription of some formula, and the little tool would turn it into an image, using LaTeX and ImageMagick. I don't maintain that old tool anymore - it was time for something new. Therefore...


This weekend, I wrote a new maths-in-webpages tool using emacs-lisp. The emacs-integration makes adding formulae to html-pages really easy. For example, if I want to include the famous Bayes' Theorem, I simply type:

M-x texdrive-insert-formula
Formula: $P(A|B) = \frac{P(B|A)P(A)}{P(B|A)P(A) + P(B|\overline{A})P(\overline{A})}$
Title: bayes-theorem

Et voilà; the following is inserted:

<img src="bayes-theorem.png" title="bayes-theorem"
class="texdrive-formula" name="$P(A|B) = \frac{P(B|A)P(A)}{P(B|A)P(A) + P(B|\overline{A})P(\overline{A})}$"

Now, all we need to do is texdrive-generate-images-from-html, and the corresponding image will be generated:

So, for immediate download: texdrive.el. It works pretty well for me; please let me know if you have any problems or are missing something. In some cases, the formulae are not as sharp as they could be; I hope I'll be able to improve it with some tweaking. Anyway, it's nice to see how one can solve problems by glueing together some existing open-source tools. Standing on the shoulders of giants...

Note that some wiki-software, notably Wikipedia's MediaWiki, use a similar approach.

Tuesday, 11 November 2008

the test that stumped them all

Most of us are not Donald Knuth, and indeed need to test our software. That is even true for my hobby projects - when I offer software for use by others, it's a matter of craftmanship to deliver the best software possible. It's very hard to foresee all the possible environments (architecture, compiler, library version, ...) where my software might be run. But at least, I can minimize the number of programming errors by testing things as much as possible.

The trouble with testing, however, is that it is dead boring. I hate doing boring things -- life is just too short. So, I want to do my testing in the least boring way possible -- I'd like to be able to simply run:

$ make test

and have that go through all my test cases, and report any failures. The idea is that if it is so easy to run tests, you might actually do so, and make sure your software is working according to plan. When doing a release, it is so easy to forget something really obvious, for which you get embarrasing bug reports... Running some automated tests gives some peace of mind when doing a release.


Since 2.16, the GLib library offers a unit-testing framework called GTest (note, this is not to be confused with Google Test, sometimes also called GTest). GTest is not much different from, say, check, but it's part of GLib and integrates nicely with it. I have started to use it for mu, and I am quite happy with it. Here, I will not go into the details of actually writing test cases, but talk about how to integrate GTest with your code. For the best results, you'd probably want to integrate it with your build system. I am using autotools.

The overall setup is that for all my directories with code, there is a subdirectory tests/ which contains the test code. Those test cases are unit-tests, which test one function or a couple of them combined. Now, of course it's a lot easier when your code is written in such a way that makes this easy[1]. In addition to the per-directery tests/, there is also a top-level tests/, which tests the whole software workflow. In the case of mu, this means that the tests will index some test messages, fill a database with that, and then run some test queries against this database. When all of that works correctly, I am quite confident that my software is not totally broken.


Now, let's discuss how you can integrate GTest with your code; this is inspired by the way GTK+ does it these days. First, here is, a file in the top of my source tree, that I include in all Makefile.ams that require GTest support:


test: all $(TEST_PROGS)
@ test -z "$(TEST_PROGS)" || gtester -l --verbose $(TEST_PROGS); \
test -z "$(SUBDIRS)" || \
for subdir in $(SUBDIRS); do \
test "$$subdir" = "." || \
(cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $@ ) || exit $? ; \

.PHONY: test

This blob adds a test target to various Makefiles, which will run the gtester program (part of GTest) with your test programs.
In my I have:

# g_test was introduced in glib 2.16
PKG_CHECK_MODULES(g_test,glib-2.0 >= 2.16,
AM_CONDITIONAL(MU_HAVE_GTEST, test "x$have_gtest" = "xyes")
if test "x$have_gtest" = "xno"; then
AC_MSG_WARN([You need GLIB version >= 2.16 to build the unit tests])

With this, I make sure that my code also works with older versions of GLib; the unit tests will only work with newer versions, of course. With this, you'll have a symbol MU_HAVE_GTEST that you can use in your; for example, in index/, I have:

include $(top_srcdir)/


SUBDIRS += tests

As you can see, it includes mentioned above, and (conditionally) add tests/ as a subdirectory to visit.The unit tests are in this subdirectory. Note that by explicitly setting SUBDIRS to '.' first, we ensure that first we build the code in index, before we go to tests/.

unit tests

Below is a simple example unit test program; it only uses a small subset of GTest. You can further organize your test cases (see GTestSuite and GTestCase) and see Fixtures, which setup the testing environment. I don't use those, but they might be useful for others. In general, I am only using a small subset; check out the GTest-documentation to find out more. Anyway, here are some simple test cases:

#include <glib.h>
#include "my-code-to-test.h"

static void
test_num_str (void)
char *str;

g_assert_cmpstr (str = my_num_str(1001),==,"one thousand and one");
g_free (str);

g_assert_cmpstr (str = my_num_str(-1),==,"minus one");
g_free (str);

static void
test_warning (void)
/* no complex roots: my_sqrt(-1) should
* return MY_SQRT_ERROR and issue a g_warning; the
* g_warning will trigger the process to fail,
* which is what we're expecting */
if (g_test_trap_fork (0, G_TEST_TRAP_SILENCE_STDERR))
g_assert (my_sqrt (-1) == MY_SQRT_ERROR);

g_test_trap_assert_failed ();

main (int argc, char *argv[])
g_test_init (&argc, &argv, NULL);

g_test_add_func ("/mytests/test-add", test_add);
g_test_add_func ("/mytests/test-warning", test_warning);

return g_test_run ();

Now, we can run our tests with:
$ make test

(Note that the test cases are fork()ed, and you can actually write a test case where it passes if an abort or even a segfault occurs.)

For mu-0.4 I get the following output:

make[1]: Entering directory `/home/djcb/src/mu-0.4/tests'
TEST: test-index-search... (pid=15553)
/all/test-query01: OK
/all/test-query02: OK
/all/test-query03: OK
/all/test-query04: OK
/all/test-query05: OK
/all/test-query06: OK
/all/test-query07: OK
/all/test-stats01: OK
PASS: test-index-search
make[1]: Leaving directory `/home/djcb/src/mu-0.4/tests'

Nice and easy; if you're less lucky, you might get something like:

make[1]: Entering directory `/home/djcb/src/mu-0.4/tests'
TEST: test-index-search... (pid=16024)
/all/test-query01: **
ERROR:test-index-search.c:117:query_01: assertion failed (mu_msg_sqlite_get_subject(row) == "this can't be right"): ("Re: What does 'run' do in cperl-mode?" == "this can't be right")
GTester: last random seed: R02S2d24e3907b0c62e6a008e891f401fedf
/bin/bash: line 5: 16023 Terminated gtester --verbose test-index-search
make[1]: Leaving directory `/home/djcb/src/mu-0.4/tests'

With that, all we need to do is fix the bug and test again... rinse-lather-repeat. Using GTest, it's really easy to run test cases. In general I try to keep my software pass the tests at the end of every programming session. Now, this does not work when I do big changes, but after stabilizing things again, I make sure all test cases pass, both old and new.

parting thoughts

One thing still missing from GTest is some way to see the code coverage, i.e. to see which part of the code are covered by tests. I think it should be possible to do this using gcov, but it'd be nice if someone automated that a bit. Another issue is that for effective use, you will need something like the setup described here. One can hardly expect someone new to Unix-development to figure this out by themselves... but of course, we cannot really blame GTest for that.

Hopefully my setup helps a bit to setup non-boring testing (even though it might be a bit boring in itself...). There are real-life examples of this in both mu and GTK+. And finally, if you find any inaccuracies, please let me know -- there are no unit tests for blog entries to save me from mistakes...

[1] Now, a discussion of how to write easily testable functions deserves its own blog entry, but there are some general things to keep in mind. Keep your functions short, limit the number of parameters, avoid global variables, limit side-effects to only a few functions, etc. In other words, use the lessons learnt from functional programming languages. And as a nice side-effect (ha!), such functions tend to be much less error-prone in the first place.

Saturday, 1 November 2008

i dream in infra red

I released mu 0.4 (my e-mail indexing/search tool), and as always, I try to learn things from it.

One of the main problems with writing correct and maintainable software is complexity. I am not talking about computational (big-O) complexity here - I am talking about code complexity, as a subjective measure for readability. Some people write very elegant and readable code, while others write code that is very hard to understand. It would be nice to have some objective measure.

cyclomatic complexity

While certainly not perfect, I found McCabe's Cyclomatic Complexity a useful tool for this. Thomas J. McCabe describes his method in his classic paper from 1976 as a metric of the flow graph of the program. I won't go into the details of the exact calculation here (it's straightforward though, read the paper) -- the bottom line is that the higher the complexity, the harder the code is to understand and to test. Indeed, it's not just about readability for humans: the complexity has a direct relation with the amount of code paths, and consequently, the testability of the function. If complexity is high, you'll have an unholy number of code paths, which are impossible to fully test, and software quality will suffer.

Making sure your code is not too complex (according to this measure) means simply assuring that there are not too many code-paths (really: decisions); ie. split your code in to short functions that do one thing, and do it well.


Now, how do we get the numbers to identify overly complex functions? Thankfully, we don't need to calculate anything by hand. There is the pccmcabe-package (debian/ubuntu) which does the work for us, for example:

$ pmccabe -fv prime.c
Modified McCabe Cyclomatic Complexity
| Traditional McCabe Cyclomatic Complexity
| | # Statements in function
| | | First line of function
| | | | # lines in function
| | | | | filename(definition line number):function
| | | | | |
6 6 18 4 26 prime.c(5): main
6 6 19 1 30 prime.c

An interesting example of complexity is the __strptime_internal in evolution-data-server/trunk/libedataserver/e-time-utils.c, which has complexity of 196(!). I am glad I do not have to maintain that one...


What should be the maximum recommended cyclomatic complexity for a function is debatable - but many coding guidelines suggest a value of 10. If you go much beyond that, it's easy to see that the function gets very complex.

As always we should use guidelines with care. I can imagine some inherently complex algorithms that you nevertheless wouldn't like to split precisely *because* you want to keep things as understandable as possible. But those will be rare exceptions.


Obviously, limiting cyclomatic complexity is not sufficient to create maintainable software; there are still many other opportunities for making your code hard to understand. Still, it does not hurt to at least keep this one aspect under control, especially as experience suggests there is a high correlation between function complexity and error density. Fortunately, it's usually not too hard to reduce the complexity: split big functions (carefully!) into smaller ones; logical units that do one thing, and do one thing well.

I made sure the new mu follows the <=10-rule. I found some extra targets for Makefiles quite useful for that:

@pmccabe `find -name '*.c'` | sort -nr | awk '($$1 > 10)'

@pmccabe `find -name '*.c'` | sort -nr | awk '($$1 > 20)'

Now, I can simply type make cc10 or make cc20 to get all the functions that violate the rule CC <= 10, resp CC <= 20. Mu version 0.3 still contained a handful of function that broke the rule, but I have now simplified them - splitting big functions up. In my projects, I have usually followed the rule to some extent, intuitively, but I definitely could have written better code if I'd pay attention to the number before. There is of course a risk in changing working code just because of 'some number'; but in the long run I think it will really pay off.

Wednesday, 29 October 2008

a kind of magic

Today just a short tip: if you are using emacs and git, I can recommend magit.

Magit is a git-mode for emacs, which makes using git convenient and easy to use. Magit was created by running mate Marius. It's under heavy development, but I have been a happy user for while. There is even a user manual, which you actually don't need very much, as things work very much as you would expect.

If you are not using emacs, this might be a good reason to start.

Wednesday, 22 October 2008

seek & destroy

In my last entry I wrote a bit about optimizing my little project. One other significant optimization I found was inode-sorting, from an idea I got from some old postings on the mutt mailing list.

The idea is as follows: some file systems, in particular ext3, support hashed b-trees to speed-up lookups in large directories (paper). That's nice for finding particular files. However, as a side-effect, when you scan full directories (as mu does when indexing), you might get the entries back in a rather chaotic order. If you then try to open the files in that order, you suffer from long seek times, and consequently, bad performance.

The solution is to sort the dir entries by their inode (in ascending order), and then open the corresponding files in that order. This is what mu (mu-index) does by default, starting with version 0.3. You can turn it off with --tune-sort-inodes=0, but there is usually little need for that, as the overhead of sorting is negligible.

So, what difference does it make? Answer: it depends on how the files are laid out; if you already get your files back in their 'natural order', there won't be much difference - this is what happens on my main machine. But, on another (old) machine where the files are not in that order, the improvements are substantial: I found that indexing 1500 message in 25 seconds without inode-sorting, goes down to 15 seconds with inode-sorting; a nice 40% improvement.

Note(1): this works for ext3 directories with dir_index enabled; there's a HOWTO. There are other file systems that have similar features, but I haven't tested those. Note(2): This optimization is not very useful for flash-based file systems, as they don't really care in what order you open files.